This is bad enough, but they also only show up on your tagging system for a short time, after which they’ll disappear again. They’re as sneaky as you, use silenced weapons, and can even ‘charm’ animals, commanding them to attack you. This system is present again here, but has a big addition in the form of a new enemy type, the Hunter. However, as well as being useful, it also made enemy encounters far easier, as you could track foes, even through walls. One of Far Cry 3‘s most useful features was the ability to scan for and tag enemies. However, when even a honey badger can kill you if you’re not careful, and you have to carefully track and stalk your prey, you soon become engulfed in the world, and it’s great. If you can take masses of damage and lay waste to everything with a few rounds, it’s hardly that troubling. The reason for this is the immersion and sense of danger the mode presents, which lends itself perfectly to the game’s focus on wilderness survival and hunting. Far Cry 3 never really got off the ground in terms of challenge, but Far Cry 4 certainly does, and I’d highly advise players lean towards the harder difficulty. Playing on Hard really is a major challenge this time. In fact, it’s here where I noticed a big difference, and that’s the game’s difficulty. That said, it’s also easier for your enemies too. The added depth of vegetation also enhances the stealth gameplay, as it’s easier for you to hide and stalk your prey.
Ubisoft has made the most of the added power available here, and what we get is a lush sandbox region that’s replete with wildlife, landmarks, and all sorts of Tibetan ruins and relics. Visually Far Cry 4 is gorgeous, and the environment is amongst the best I’ve seen so far this generation. The thing is, Far Cry 4 doesn’t simply continue the formula, but it improves upon almost every aspect in a way that makes the game worth buying. Now, you’re probably thinking that such a similar title isn’t all that great, and I’ve no doubt some will be disappointed in this regard, I know I was. I should also mention the missions that involve Shangri-La, which are supernatural diversions that are easily a stand out feature, taking the otherwise serious game into some strange, and lore-filled directions. This time you can also affect future missions and the game progression by choosing between several key missions. In many ways, it’s virtually identical, and boasts a lot of the same mechanics, including radio towers that need to be taken to reveal the map and facilitate fast travel, the GTA-style mission markers and progression system, and the use of vehicles, including aircraft, to travel the vast world. Obviously, you’ll soon want to leave (unless you want to see the quick ending, in which case, stay where you are), and soon the game begins, and you’ll be knee deep in guns, bandits, and dangerous wildlife in no time.Īs soon as you get into the game proper, you’ll be very familiar with Far Cry 4, assuming you’ve played the third game. It’ll all very civil, for a couple of minutes, until Pagan shows his rather unstable nature. The end result sees you sitting in one of self-appointed king, Pagan Min’s fortresses. Far Cry 3 opened with a sky dive trip gone awry, and Far Cry 4 begins with another border crossing that doesn’t exactly go according to plan. Far Cry 2 had us contract malaria after crossing the border into the game’s African location.
It’s become a staple of the Far Cry series to throw the player into the fray following an impressive opening sequence that shows entry into the game world. This made it into one of the best open world FPS releases so far, and with the fourth game the series continues, this time in a Tibetan-style setting, with another charismatic antagonist. It returned to more tropical setting the series was initially known for, and refined the open world gameplay, making up for some of the poor design decisions found in the second game. Far Cry 3 was one of the best FPS titles released when it arrived in 2012, and it improved upon the mixed bag that was Far Cry 2 quite substantially.